![]() Standing Lamp: for this standing lamp I use emission with a value of 2,000 and a color blackbody with a value of 5000,000 to make it more realistic in the light. World emission: This world is the main source of lighting, I fill the surface with emission R: 0.750 G: 0800 B: 1,000 and a strength value of 1,500, and I activate ambient occlusion with values like in the picture. World and outdoor light are the main light sources, and the others only balance the composition. Make sure all objects have been given material. If all the modeling processes have finished, then give the texture to each object.ĭon't forget to preview all models, make sure all models are well.Then place accessories similar to image reference.Adjust furniture models and placement with reference images.Modeling the room and looking at the floor and wall lines.If it's appropriate then prepare for modeling.Camera resolution set according to the reference image. ![]() Image reference by : blankcanvas.studio_ 17050-Marine-Quarter_CGI09_Vignette01_Final-web PROCESS I took it from the blankcanvas.studios website, because, in my opinion, this picture has a very good composition of furniture placement and camera composition, as well as very natural lighting. I used Blender completely, doing everything from modeling to materials / texturing to rendering, and sometimes I even use Blender for post pro. and I started using Blender more and more and slowly I left 3ds Max. Then in 2016 I learned software that I think is very good and very easy to use, Blender. When I first learned 3D, I used 3ds Max and I used it for a long time. The majority of my knowledge of architecture and interior design comes from when I was studying at the architecture engineering faculty. I am an architect and interior designer.Ĭurrently I am working freelance at - rioreo.Studio - for architectural and interior design, also for 3D architectural and interior visualization. ![]() My name is Rio Suryonugroho (rioreo), I live in Jakarta, Indonesia.
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